After a couple of months with the go i find it.
Oculus go screen door effect.
Is it just me or is the screen door effect very noticeable on the oculus quest.
Oculus told us it used a fast switch lcd display with the go to have better pixel fill meaning the pixels are simply larger and thus reduce the screen door effect as well.
We will remember screen door effect like we remember scanlines from the crt years.
It will be pentile rg bg 2 subpixels per pixel and go is rgb 3 subpixels per pixel.
Go 4 points 12.
Footage of oculus rift with one lens in and one lens out this is to help explain the much talked about screen door effect due to low res.
Posted by 1 year ago.
However i just wanted to see if anyone else noticed it this much.
15 years from now we will emulate sde on today s games to get that retro feel.
I understand that having a noticeable sde is very reasonable for a mobile processing chip.
Quest will have 20 fewer physical subpixels than go.
The oculus subreddit a place for oculus fans to discuss vr.
Am i just looking at it too hard.
Oculus go stand alone this one claims to have fantastic optics and while it does have the broadest range of view oddly enough its optics do a poor job in post processing and in screen door reduction.
The screen door effect is most noticeable when you re staring at a wall that s a single color as you can see the black mesh breaking up the flat color.
The go has a better lens and screen door effect is a little less noticable compared to gear vr it s a little bit of an improvement in that regard but if you have a s9 it s probably better waiting for santa cruz.
The next iteration of this will surely surpass the s however.